Offers particle shape from model for emitters and affectors. More...
| Import Statement: | import QtQuick3D.Particles3D |
| Since: | Qt 6.2 |
| Inherits: |
The ParticleModelShape3D element can be used to get particle shape from a 3D model.
For example, to emit particles from outlines of a model shape:
Component {
id: suzanneComponent
Model {
source: "meshes/suzanne.mesh"
scale: Qt.vector3d(100, 100, 100)
}
}
ParticleEmitter3D {
shape: ParticleModelShape3D {
model: suzanneComponent
fill: false
}
...
}
|
delegate : Component |
The delegate provides a template defining the model for the ParticleModelShape3D. For example, using the default sphere model with default material
Component {
id: modelComponent
Model {
source: "#Sphere"
scale: Qt.vector3d(0.5, 0.5, 0.5)
materials: DefaultMaterial { diffuseColor: "red" }
}
}
ParticleModelShape3D {
delegate: modelComponent
}
|
fill : bool |
This property defines if the shape should be filled or just use the shape outlines.
The default value is true.
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