The Qt Quick module provides classes for embedding Qt Quick in Qt/C++ applications. More...
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Contains utilities for Qt Quick when used with an OpenGL backend |
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Provides access to and enables adopting Direct3D 11 texture objects |
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Provides access to and enables adopting Direct3D 12 texture objects |
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Provides access to and enables adopting Metal texture objects |
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Provides access to and enables adopting OpenGL texture objects |
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Provides access to and enables adopting Vulkan image objects |
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Interface for asynchronous control of QML image requests |
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Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick |
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Controls lower level graphics settings for the QQuickWindow |
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Opaque container for native graphics objects representing graphics devices or contexts |
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Interface for supporting pixmaps and threaded image requests in QML |
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Interface for asynchronous image loading in QQuickAsyncImageProvider |
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The most basic of all visual items in Qt Quick |
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Adds supplementary information to the QQuickItem::itemChange() function |
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Contains the result from QQuickItem::grabToImage() |
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Way to use the QPainter API in the QML Scene Graph |
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Mechanism for rendering the Qt Quick scenegraph onto an offscreen render target in a fully application-controlled manner |
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Opaque container for native graphics resources specifying a render target, and associated metadata |
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Portable alternative to QQuickFramebufferObject that is not tied to OpenGL, but rather allows integrating rendering with the QRhi APIs with Qt Quick |
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A QQuickRhiItemRenderer implements the rendering logic of a QQuickRhiItem |
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Access to the QTextDocument of QQuickTextEdit |
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Interface for loading custom textures from QML |
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Window for displaying a Qt Quick user interface |
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The window for displaying a graphical QML scene |
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Describes some of the RHI's graphics state at the point of a beginExternalCommands() call |
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Serves as a baseclass for geometry based nodes |
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Implements the clipping functionality in the scene graph |
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Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's |
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Convenient way of rendering solid colored geometry in the scene graph |
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Low-level storage for graphics primitives in the Qt Quick Scene Graph |
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QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry |
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QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up |
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QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color |
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QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points |
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QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates |
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Used for all rendered content in the scene graph |
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Provided for convenience to easily draw textured content using the QML scene graph |
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Encapsulates rendering state for a shader program |
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Represents a graphics API independent shader program |
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Describes state changes that the material wants to apply to the currently active graphics pipeline state |
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Encapsulates the current rendering state during a call to QSGMaterialShader::updateUniformData() and the other update type of functions |
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Used as a unique type token in combination with QSGMaterial |
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The base class for all nodes in the scene graph |
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Used to change opacity of nodes |
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Convenient way of rendering textured geometry in the scene graph |
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Convenience class for drawing solid filled rectangles using scenegraph |
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Represents a set of custom rendering commands targeting the graphics API that is in use by the scenegraph |
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An interface providing access to some of the graphics API specific internals of the scenegraph |
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Convenience class for drawing solid filled rectangles using scenegraph |
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Provided for convenience to easily draw textured content using the QML scene graph |
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Class for drawing text layouts and text documents in the Qt Quick scene graph |
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The base class for textures used in the scene graph |
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Convenient way of rendering textured geometry in the scene graph |
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Encapsulates texture based entities in QML |
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Implements transformations in the scene graph |
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Convenient way of rendering per-vertex colored geometry in the scene graph |